Xiang Z L, Zhang Q C, Wu Z J. 3D shape measurement and texture mapping method based on structured light projection[J]. Opto-Electron Eng, 2022, 49(12): 220169. doi: 10.12086/oee.2022.220169
Citation: Xiang Z L, Zhang Q C, Wu Z J. 3D shape measurement and texture mapping method based on structured light projection[J]. Opto-Electron Eng, 2022, 49(12): 220169. doi: 10.12086/oee.2022.220169

3D shape measurement and texture mapping method based on structured light projection

    Fund Project: National Natural Science Fundation of China (62075143)
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  • After obtaining three-dimensional (3D) point cloud data of a measured scene using the binocular structured light projection measurement system, three texture (grayscale and color) acquisition and mapping methods have been explored in this paper for different scenes. Under the condition of no additional color imaging equipment, two texture acquisition methods are proposed respectively. On the premise of using an additional texture camera, the method using free texture mapping by adding marker points is proposed. Then, to get rid of the dependence on marker points, the unconstrained free texture mapping method using the object’s feature information is presented. This paper proposes three kinds of practical and feasible solutions from 3D point cloud data to mapping texture for different applicable scenes, and the feasibility of the proposed methods is proved by experiments. The free texture mapping method based on a binocular structured light system provides a simple and easy means of color 3D information acquirement for the fields of cultural relics digitization and reverse engineering.
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  • In the traditional optical 3D measurement method, the ultimate goal is to obtain the 3D shape information of the measured object, but the 3D data that ignores the texture information often makes the measurement scene lack realism. To make obtained point cloud information more realistic and create an immersive feeling, the texture mapping technique is introduced to attach color information to the reconstructed 3D point cloud. Texture mapping also faces some technical problems. The first thing is how to complete color texture mapping without a color camera. Second, on the premise of using a color camera for texture recording, how to freely move the texture camera to capture the texture images from different perspectives without frequent calibration, so as to complete the accurate mapping from 3D point cloud to texture images.

    This paper discusses the above two problems, and proposes a fixed-view grayscale texture mapping method and a color texture method for the case of no additional texture camera; for the case of using a color texture camera, this paper also proposes a free texture mapping method and an unconstrained mapping method. The specific content of the paper is as follows:

    1) Under the condition that there is no color camera for texture capturing, a color projector is used to project sinusoidal fringes with three frequencies from three channels of R, G, and B, respectively. The deformed fringe images are collected, and the periodic intensity distribution of three-frequency fringes is eliminated by averaging phase-shifting patterns respectively. And the corresponding texture mapping can be completed after combining textures in three channels and color correction.

    2) On the premise of taking an additional texture camera, marker points are added in the measured field, and the mapping relationship between the 3D point cloud and the 2D texture image can be obtained from the camera imaging model. To further get rid of the constraints of adding markers, an unconstrained free texture mapping method is proposed for objects with rich textures. The idea is to perform feature matching between the object images captured by the left and right cameras. According to the corresponding relationship between feature matching points and the 3D point cloud, the PnP problem is solved to obtain the pose relationship for the establishment of the mapping relationship between the 3D point cloud and the 2D texture image and finally realizes texture mapping. Experiments have proved the feasibility of these two methods. The research fruits of this paper could provide a simple and easy means of color 3D information acquirement for the fields of cultural relics digitization and reverse engineering.

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